Meghan's discovery of her Faery heritage opens up a whole new world to her–literally. The Nevernever has a geography all its own and its disparate, potentially deadly realms are yours to discover....
A sort of magical foyer off of which all the Faery courts open: tangled trees and fleeting colors glimpsed through a grey mist that itself seems alive. Anywhere is possible from here.
The Summer Realm aka Arcadia or the Seelie Court
It is all things in abundance: music and light, heady aromas, lush textures; heavy with greenery, fruit and flowers in colors unimagined by humans. Peopled with tiny winged faeries and massive trolls, elven knights, satyrs and centaurs, it is ruled by the Faery King Oberon—Meghan's father.
The Winter Realm aka Tir Na Nog or the Unseelie Court
It is a world holding its breath: bleakly beautiful and austere, with snow-covered forests and frozen fountains glittering as if in suspended animation. Inhabited by goblins and redcaps, ogres and phoukas and ominous statues frozen alive, its crystal palace is ruled by the Faery Queen Mab—Ash's mother.
The Iron Realm aka Mag Tuiredh or the Iron Court
When Meghan Chase enters the Iron Realm in The Iron King, this land encroached on Faery like a cancerous growth, blasted and barren. The sulfurous sky was raked by rusty winds and choking fumes. Nothing grew but heaps of obsolete junk: twisted metal and discarded silicon rising skyward in an otherwise featureless sea of searing sand.
In later books, with the death of the Iron King, the Iron Realm is under new management. The once corrupted land now shows the new blend of tradition and technology, with trees and plants thriving alongside steel, iron, and glowing lights. Though the Iron Realm is still deadly to the traditional fey, the infusion of Summer glamour with Iron glamour has stopped the poison seeping into the Nevernever and the slow spread of the realm itself. A railroad stretches across the land to bring travelers safely to Mag Tuiredh, the new Iron Court.